Perancangan Aplikasi Tebak Gambar Untuk Anak Tunarungu

  • Khoerotul Melina Elistiana Universitas Amikom Purwokerto
  • Wiga Maulana Baihaqi Universitas Amikom Purwokerto
Keywords: Deaf child, Props, Technology, Application, MDLC

Abstract

Indonesia is one of the countries with the largest population in the world so it has various community groups, one of which is children with special needs who are deaf. A deaf child is someone who has lost the ability to hear. At a school in Purwokerto, deaf students cannot recognize general knowledge and arelazy to learn, especially in flat shape material. Often children like this need special tools in their learning to be effective, but the price of a teaching aid is quite expensive, so not all schools can afford it. As the technology of teaching aids develops, an application system that is more practical can be made, users just need to install it, no need to incur costs. In order for everything to be achieved, an MDLC (Multimedia Development Life Cycle) method was applied which was developed by Luther. This method has several stages of research such as concept, design, material collection, assembly, testing and distribution. Where the results of the research contain application designs that suit the needs of deaf children with features that are easy to understand.

Downloads

Download data is not yet available.

References

M. Fathur Rahman, S. Najah, and N. Dewi Furtuna, “BHINNEKA TUNGGAL IKA SEBAGAI BENTENG TERHADAP RISIKO KEBERAGAMAN BANGSA INDONESIA.”

Z. Wahyuni, “Multimedia Interaktif Dalam Mengenal Benda di Lingkungan Sekitar Untuk Anak Tunarungu”, [Online]. Available: https://ranahresearch.com.

F. Nofiaturrahmah, “PROBLEMATIKA ANAK TUNARUNGU DAN CARA MENGATASINYA,” 2018.

A. Zuhdi Alwan, U. Negeri Semarang, and B. Pengembangan Multimedia Pendidikan dan Kebudayaan, “PENGEMBANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BAGI ANAK BERKEBUTUHAN KHUSUS TUNA RUNGU,” 2020.

V. Septiyani, dan Ambarsari Kusuma Wardani, J. K. Zainal Abidin Fikri, and S. Selatan, “Mosharafa: Jurnal Pendidikan Matematika Media Pembelajaran Puzzle pada Bangun Datar Jajargenjang untuk Anak Tunarungu,” vol. 10, no. 1, 2021, [Online]. Available: http://journal.institutpendidikan.ac.id/index.php/mosharafa

M. Luqman Hakim, “MULTIMEDIA INTERAKTIF BAGI SISWA BERKEBUTUHAN KHUSUS,” Journal of Islamic Primary Education, vol. 3, no. 1, pp. 0–0, [Online]. Available: http://journal.uinsgd.ac.id/index.php/al-aulad

Y. Wirna, E. C. Silitonga, M. F. R. Putri, and Z. Zulmiyetri, “Aplikasi Korektor Kalimat Berbasis Android Untuk Anak Tunarungu,” INVOTEK: Jurnal Inovasi Vokasional dan Teknologi, vol. 18, no. 2, pp. 41–48, Aug. 2018, doi: 10.24036/invotek.v18i2.267.

“Augmented Reality dalam Mendeteksi Produk Rotan menggunakan Metode Multimedia Development Life Cycle (MDLC)”, [Online]. Available: http://ejournal.ust.ac.id/index.php/Jurnal_Means/

I. Kunto, D. Ariani, R. Widyaningrum, and R. Syahyani, “Ragam Storyboard Untuk Produksi Media Pembelajaran,” Jurnal Pembelajaran Inovatif, vol. 4, no. 1, pp. 108–120, Jan. 2021, doi: 10.21009/jpi.041.14.

Published
2023-03-25
How to Cite
Elistiana, K. M., & Baihaqi, W. M. (2023). Perancangan Aplikasi Tebak Gambar Untuk Anak Tunarungu. BIOS : Jurnal Teknologi Informasi Dan Rekayasa Komputer, 4(1), 11-17. https://doi.org/10.37148/bios.v4i1.56
Section
Articles